Finished the game in five evenings and about ten in-game years. Thank you for an awesome journey! Now into A Madness...
Lurking I: Immortui
A downloadable game for Windows
Lurking is a classic RPG inspired by Ultima III.
- Classless character creation with modifiable skills.
- Build a party of up to five characters.
- Huge (300x300 tile) open world to be explored with nonlinear story progression.
- Beautiful retro pixel scenery that changes with the seasons.
- Additional gigantic multi-level underworld with separate town and battle maps.
- Turn-based combat in the U3 style.
- Hundreds of weapons, armor, and special items.
- Dozens of magical spells and songs.
- Day/Night cycle and scenery that changes with the season.
- 40+ hours of game play.
- A fantasy role playing experience reminiscent of Ultima III, Wizardy, and The Bard's Tale.
TRAILER LINK: https://youtu.be/t6dx2SVocWM
PLOT : A mysterious figure has resurrected three ancient kings of realms from their long, cold slumbers within their barrows. The barrow wights have taken up residence in the ruins of their former keeps and unleashed legions of undead to wreck havoc upon the lands. The denizens of the land have also become emboldened by the growing shadow of evil and despair. In desperation, the Lord Deciper has issued forth a calling for heroes to come to the aid of the people, and to find a way to thrust back the growing darkness and return the barrow wights to their slumber.
Lurking I: Immortui boasts a huge open world role-playing experience with massive exploration, hundreds of NPCs to converse with, hordes of bloodthirsty foes, dozens of secrets, puzzles, and piles of weapons, armor, special items (and other loot). Develop your characters by chasing the skills you desire for them as they gain
experience and level up. Play magical bard songs, cast magical spells, and unravel the mystery of the resurrected barrow wights. No one will guide you through each step. No one will come to your aid in the wild. Accept a challenge that many modern games do not offer and see if you have the wits and perseverance to role-play in the old school style. If you long for the depth of story and challenging quests of the golden era of computer role playing games, Lurking I is for you.
[version info] - view ReadMe.txt in download package for more info.
v3.0: Why not. New tile set, LARGER display, and some other cosmetic changes. Largely untested for bugs that may have been introduced in the process. In particular, the stairs from original tile set where kind of visually ambiguous as to if they went up or down. The new stair tiles are not... so I suspect some stairs will indicate the wrong direction (i.e. a down-looking stair takes you up). I will be working on this.
v3.1: Completed the process of verifying every single stairway in the game and ensuring that they represent the proper direction under the new tile set. All ready to go! Journey onward.
***PLEASE**** If you have played this game, take a few minutes to rate it on the site, leave feedback, and post your experience to your friends and colleagues. We spent a lot of hours making it, and hearing your thoughts is what makes it all worthwhile.
Your donations for Lurking I go straight to Vermys development. Please consider a donation of any size to help support this and future projects. Thanks! ********************************************************************************************
OKLABSOFT DISCORD: DISCORD
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Adoru... Great news and well done! THANK YOU for letting us know... it is always a great day to hear that someone finished the game and enjoyed it. :) Good luck in L2!
Is this title bigger openworld map than lurking II?
Finished the game a couple of days ago and really enjoyed it.
Good simple storyline and well balanced with just about the right level of difficulty for me.
I enjoyed making notes and extracting any useful info from the NPCs.
The only slightly annoying thing was an occasional over abundance of enemies when
exploring some areas even sometimes when talking to NPCs .
Also appreciated the quick response to a couple of queries I had.
Looking forward to playing the sequel.
thanks! Appreciate you playing and glad you enjoyed the journey and took the time to let me know. Always love hearing the news that someone has completed the game. :)
I'm nearing the end of this excellent game but the wight in Spiritmire is a problem.
I have spellsinger but it is having no effect - what am I missing?
Hi! Oh no!? Does a message saying "the aura of V... Recedes." appear when you attack the wight with Spellsinger? If not, has it been changed to Spellsinger+ yet? If so shoot me an email at oklab.software@gmail
Couldn't get a message through to the email address.
Forgot about the enhancement of Spellsinger - should have checked my notes.
After using S+ it seems that I need another mod.
Thinking that I need to find a certain pool that can change dark to light , but searched everywhere with no luck.
Any hint would be much appreciated.
I just completed the game, and thoroughly anjoyed it.
One question though - how are you supposed to find Drake Scroll (1)? - I ended up just asking random people about it, and lucked out that I was in the right town, so the fifth person I asked was the right one!
Fabulous news! Thank you for playing and for sharing your victory with us... and well done!
SPOILER WARNING! : Jareth in Borrealis directs you to one of the town guards who further directs you to the holder of the scroll piece.
Don't celebrate too long. Your services are again needed in Lurking II. :)
Best wishes, -OKLABSOFT
If you played this game please vote at the above link!!!
v1.4.1 Should provide you with a properly working auto-map feature that properly saves areas explored by map. The open custom character icon slots should now be usable for custom character icons. Please let me know of any issues. Thank you!
It has come to my attention that the blank character portraits do not load into the game. You can still replace the existing character portraits with custom portraits. If you wish to use the blank portrait slots contact me and I can help you out. Otherwise, as it is a non-critical issue, the fix will be included in the next update. Thanks!
Lurking I v1.4.0 should no longer have any issues with errors which end the game session. The character creator has been updated and you can now use your own custom tiles for characters if you wish. I have begun to implement a map function which works, but not completely as intended yet. Mapped areas do not yet save. You may use it or not as you wish.
Lurking I v1.3.0 is a very important update. If you are playing a previous version please make sure you update to this version. Thanks to all who have played and contacted us with feedback.
A report of occasional errors which end session. Working on it. I put a previous version back up if you experience this and need it. Seems to be only some systems.
Sorry about the Windows only condition. We did get a report of Lurking running nicely in Wine.
My apologies for the keyboard sensitivity issues introduced in v1.2.0. The new version should take care of it.
Suggestion: Remove the roll mechanic. All roll mechanics do is waste the players time. Any dedicated player is just gonna spam roll until they get what they want. I feel it's better to give the player points to allocate as they wish.
thank you. In retrospect I agree. I liked it in wizardry but I do need to remove it or perhaps randomly distribute a set number of points only rather than all random.? Thanks again. Hope you enjoy the game.
Lurking I Trailer
I saw a question on another site about what attributes do. I had to go back and look through the code and here is what I found:
- BONUS TO HIT DAMAGE IN BATTLE
- DETERMINE MAX EQUIPMENT BURDEN ($)
INTELLECT & WISDOM:
THESE WORK IN TANDEM TO:
- DECREASE DAMAGE FROM FAILED SPELL 'COUNTERSPELL' (Wisdom Only)
- INCREASES CHANCE OF SPELL SUCCESS (Equal Parts)
- RESIST MONSTER MAGIC ATTACKS (1 part Wisdom + 4 parts Int)
- BONUS TO CHANCE OF EVADING ENEMY HIT
- BONUS TO INCREASE IN HEALTH MAX ON LEVEL UP
($) All items currently have a weight value but this was never implemented.
Very solid RPG. The game is rich in content (you'll probably need more than 40 hours to reach the end) and delivers some particularly interesting exploration.
Character creation and customization are free, the world is open and big, the towns and dungeons all provide their dose of unique characters, key items, tool and/or equipement. Inside combat like outside combat you'll be able to cast spells, sing songs and use tools and consumables. The equipement is varied.
Every character you meet will be involved in your quest one way or another, providing you a new item, spell, song, important keyword or hint which will help you in one of the numerous subquests slowly carrying you to the final goal.
The dialog system is well used, you'll need to ask people the good questions in order to progress through the story. Moreover you'll meet a lot of charming characters and it's pleasant to talk with them.
The game is definitely not easy, it doesn't hold your hand, which is part of its charm. However the mandatory puzzles are logical and you'll certainly reach the end if you take the time to visit the world and pay attention to what people say.
Besides the game is polished, there are a lot of secrets and you'll probably not discover all of them. There are also some nice little things like seasons which change over time, which is not only cosmetic since during winter shallow water turns to ice and is easier to distinguish.
Overall it's a very enjoyable game.